But the toolbox is not the architect!
The efficiency of an engagement plan does not depend on the number of tools in the toolbox, but first on the designer’s ability to correctly decode user’s mental models. You cannot choose the right game mechanic or nudge unless you tackle the right problem. And there is no miracle: none will compensate for a poorly designed service or one that does not meet a customer’s need. Hence cutting/pasting existing game features or nudges has often no more effect than decorating a x-mas tree, only there for decoration.
That is why any engagement plan should start with a business question that is converted into a behavioral challenge. Then understanding what governs user’s behavior is the condition to succeed in using these powerful tools to efficiently change behaviors. In that sense, we consider behavioral science as a foundational knowledge before any design work is started.
Interested in facilitating behavior change using engineered design? Get in touch.